Welcome!

Engine of Fate is a an online Army List Design Tool and Combat Simulation tool for the table top war game The 9Th Age.

Create an account to easily create and manage Army Lists for T9A and and simulate combat between units and characters.


Armies & Tools

v1.35 v0.201.3 Beta
Army List Simulation Army List Simulation Army Book
Beast Herds
Daemon Legions
Dread Elves
Dwarven Holds
Empire of Sonnstahl
Highborn Elves
Infernal Dwarves
Kingdom of Equitaine
Ogre Khans
Orcs and Goblins
Saurian Ancients
Sylvan Elves
The Vermin Swarm
Undying Dynasties
Vampire Covenant
Warriors of the Dark Gods
n/an/a�sklanders

Read more about army availability and what is supported here for v1.35.

Latest updates

2.0 Beta Update

Published 1-4-2018

Things have been quiet for some months now due to the ongoing work to add support for 2.0 Beta.

However with todays update things a looking better as almost all aspects of automatically parsing the 8 first army books have been completed. Some issues with non-trivial upgrade lists remain, but the overwhelming bulk of the army book data can now be automatically read and translated in to Java code.

The idea behind this strategy is to avoid typing errors as the army book rules and values are directly coded into this site from the PDF's.

The plan is now to complete the automatic parsing for Beast Herds and then update the website after which the next 7 armies should be rolled out in quick succession.

Thanks for your patience!

T9A 2.0 Beta - Progress Report

Published 17-1-2018

Work on adding support for army list design with the new 2.0 beta army books is well under way.

Data for the first 8 of the armies has mostly been modelled and work on integrating the new data layout is about to start. Provided no major unforseen problems arise then the expectation is to open up for access at the end of January.

Corsairs, Poisons and Banners

Published 8-1-2018

While work continues on adding the new 2.0-beta army books to Engine of Fate a couple of of issues have been fixed.

An awesome user reported 3 issues, that have now all been fixed:
- Corsairs did not have access to upgrade to have vanguard, this has been fixed, including a validation warning in case there are more corsair units with vanguard than fleet commanders.
- Armies with two or more magical banners would incorrectly get validation warnings saying that one of the banners was duplicated. This has been fixed.
- Dread Elves Assassins master poisoner upgrades were not listed in the model description in the print or otherwise, including any poison choice. This has been fixed.


Engine of Fate is an IT-adaptation of the rule system from the "The 9th Age" and is therefore subject to the license provided by the "The 9th Age" under commercial terms. Engine of Fate is not affiliated with or partner with T9A. For more information please see The 9th Age license. The terms of use for Engine of Fate can be found here.