The 9th Age Advanced Combat Simulator
Engine of Fate is compatible with The 9th Age v1.3.5.
|✔||✔||Empire of Sonnstahl|
|✔||Kingdom of Equitaine|
|✔||✔||Orcs and Goblins|
|✔||✔||The Vermin Swarm|
|✔||✔||Warriors of the Dark Gods|
Read more about army availability and what is supported here.
The light lance option for the Disciples on Dread Elves Divine Altar was missing, and thanks to a user report this has now been fixed.
A quick update with some fixes based on user feedback
Mammoth Hunters did not get access to Lances when mounted, and had access to Spinesplitter when mounted, this has been fixed.
Also Goblin Raiders on Scuttler Spiders with Shield Upgrades did not work in combat simualtions (caused digital explosions), this has been fixed as well.
Work on Kingdom of Equitaine support for combat simulations continues, now magical weapons and armour specific to KoE has been updated to work with combat simulations. Hopefully the remaining few things will follow soon.
Also a mistake for Orcs and Goblins was reported by a user for Cave Goblin Chief that has been fixed. It incorrectly was granted Poisoned Attacks, this is no longer the case.
Furthermore, also based on user feedback, a few remaining issues for model/units that counts as core when X or more has been fixed in various army books. No more issue of this type should exist.