Engine of Fate is an army list design and combat simulation tool for the game The 9th Age. For more detailed information about The 9th Age please visit the official website here.
Please help us by reporting the error or issue you have found here, thanks in advance.
The probabilities generated from a combat simulation adds up to 100%.
However some very minor rounding errors will always be present, and in some cases we hide extremely improbable outcomes, we do this for instance for the number of wounds dealt. The probabilities are calculated exactly, this means that no "dice" are being rolled behind the scenes, so the reported probabilities from a simulation will stay the same every time.
The assumption for the simulation is that both players will do everything possible to destroy the opposing unit, or alternatively win by combat score. This means that one time effects such as breath weapons will be used as soon as possible, and all attacks will be directed against the R&F models of the unit.
We expect to be able to add strategy options for whether or not to use for instance a breath weapon, to use impact hits or grinding attacks, the mode for a Soothsayer staff etc. relatively soon.
Yes. We are expecting to add results for multiple rounds of combat soon.
Yes, joining characters to units will soon be supported.
We expect to add this feature, but other features are being prioritized for now.
Yes very soon.
Yes, this is a feature that we plan to add relatively soon.
Yes, however we are prioritizing other features and fixing bugs right now.
As soon as possible! The expectation is to add the armies in the following order: Vampire Covenant and at the final army Kingdom of Equitaine.
Yes this is also on the list of features that we want to support, but for now we are focusing on adding the remaining armies and fixing all close combat related issues first.
Maybe. The magic phase is difficult to model in a meaningful way because what is really interesting is how to best spend the dice in the power pool, which involves knowing your opponents intentions.
Have a look here for unsupported stuff.